Universal Fighting Engine - Priorities poll (Minor Updates)
Ability to set startup frame from next move when linking moves (move chain)
Quick Stand up & Delay Stand up
Option to change character's texture during a move or hit
Counter Hit
Allow get up animation to be canceled into blocking
GUI - input and frame data in-game visualization
Add head look (the character's head following the opposing character)
Add visual preview to particle effects in moves
Option to have hit stun deterioration based on a timer instead of hits
Automatic flashing moves (EX)
More GUI Character Select options (separated package)
More UFE coded characters (separated package)
Timer
Round Winner Indicators
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